Queue, arrival and round setup
The HUB and GameMAP have different jobs. The HUB manages the portal queue and sends players into the match place. The GameMAP then handles arrival, lobby state, spawn selection, team and role setup, late joins and the move into an active round.
Round state is controlled by the server so a player’s device cannot simply declare a win, reward or successful tag.
Server-checked tagging and round results
The tag tool uses server-side hit checking for player and bot targets. The round controller tracks who is active, who is the tagger and whether player or bot tagging is allowed for that part of the match.
At the end, recap screens can show results, XP, coins and event bonuses. The saved profile and progression services carry valid rewards back into the wider game.
The Freeze Hunter changes the pressure
A Freeze Hunter can enter the arena, choose valid targets and chase them across the map. A caught player is frozen for a limited time with a visible effect. When the event ends, the hunter can leave behind XP and coin orbs for players to collect.
This adds a shared danger during the normal player-versus-player chase and gives the round a temporary player-versus-environment problem.